We have been developing a low-cost motion capture system. I was assigned to write a program which uses the capture data to simulate the human motion. The result should be something like this (I mean the virtual human): http://people.csail.mit.edu/jovan/assets/movies/vlasic-2007-pmc.mp4 However currently I am kind of new in computer graphics, and don't know what should be learnt to design such a realistic virtual human. So can any one suggest some resource (books, thesis, related to the deformation at the limb joints)? I am familiar with OpenGL and 3ds max. Thank you so much.